Dara O’Kearney I’ve composed before about when you ought to blend methods in poker and a crucial caution I must have included was that it’s just appropriate versus clever, believing, gamers.
Blending attains balance and you require balance versus an elite gamer. What a solver blending informs us is that versus an ideal gamer, the EV of a hand is the exact same for 2 actions.
Versus a human gamer, there will constantly be a more preferable alternative. If the gamer is passive, the more aggressive action is normally more suitable. If the gamer is aggressive, a more passive trappy design may be much better. We discussed this with Andrew Brokos in the current episode of The Chip Race.
When we composed Beyond GTO: Poker Exploits Simplified, our brand-new book on node locking, something that ended up being extremely clear is that the solver minimized blending considerably when it had a clear concept of a challenger’s leakages. It would take the more exploitative line and it tossed balance out of the window.
If a gamer bluffed excessive, the solver would call all its bluff catchers. If the gamer under bluffed, the solver would filth all its bluff catchers, and so on.
No requirement for balance
Here is an easy example from GTO Wizard, it’s a wagering variety on an A ♠ J ♠ 6 ♣ flop. The very first example is the GTO variety, and the 2nd example is when we make the challenger a huge calling station. Red is a little bet, dark red is an overbet.